Support AI and Games on Patreon:
http://www.patreon.com/ai_and_games
--
Death Stranding is all about walking. The AAA walking simulator tasks players with delivering packages to isolated corners of a post-apocalyptic United States. It presents a rich and challenging environment for players to navigate, and this leads to the biggest problem developers at Kojima Productions had to tackle. How do you teach the AI to walk in a game that breaks so many conventions of how you move around the world? Let's find out!
This episode is inspired by Eric Johnson's fantastic 2021 GDC post-mortem on Death Stranding.
https://www.gdcvault.com/play/1027144/AI-Summit-Death-Stranding-An
[00:00] Introduction
[01:42] Exploring the Fundamentals
[04:26] Understanding the Challenge
[08:54] Achieving 'Traversal Parity'
[12:34] Finding the Path
[14:23] Rebuilding the World
[16:05] Refining the Path
[21:05] Closing
[21:50] Credits
Music in this episode is by @TeknoAXE's Royalty Free Music
http://www.teknoaxe.com
Footage for this episode is recorded from the Director's Cut version on Playstation 5.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
http://www.patreon.com/ai_and_games
--
Death Stranding is all about walking. The AAA walking simulator tasks players with delivering packages to isolated corners of a post-apocalyptic United States. It presents a rich and challenging environment for players to navigate, and this leads to the biggest problem developers at Kojima Productions had to tackle. How do you teach the AI to walk in a game that breaks so many conventions of how you move around the world? Let's find out!
This episode is inspired by Eric Johnson's fantastic 2021 GDC post-mortem on Death Stranding.
https://www.gdcvault.com/play/1027144/AI-Summit-Death-Stranding-An
[00:00] Introduction
[01:42] Exploring the Fundamentals
[04:26] Understanding the Challenge
[08:54] Achieving 'Traversal Parity'
[12:34] Finding the Path
[14:23] Rebuilding the World
[16:05] Refining the Path
[21:05] Closing
[21:50] Credits
Music in this episode is by @TeknoAXE's Royalty Free Music
http://www.teknoaxe.com
Footage for this episode is recorded from the Director's Cut version on Playstation 5.
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
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