Did Halo & Battlefield Kill Games as Service? - Inside Games

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Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene | Charlotte: http://twitch.tv/whatashow

Edited by: Matt Peake

Written by: Lawrence Sonntag
Sources --
[TheGamer] Despite Its Success, Division 2 Failed To Meet Ubisoft’s Sales Expectations - https://bit.ly/3KEyOlB
[TechSpot] Nobody is buying Ubisoft's Ghost Recon NFTs - https://bit.ly/37MxA9t
[ExtremeTech] Ubisoft Ends Development of Ghost Recon Breakpoint, Promises NFTs in Future Games - https://bit.ly/369WT4E
[Dexerto] Battlefield 2042 dev responds to “brutal” fan expectations over holiday break - https://bit.ly/37OO0he
[Polygon] Battlefield 2042’s new patch finally adds a scoreboard - https://bit.ly/3Ee4gVb
[Washington Post] ‘Halo Infinite’ fell into the live service trap. Everyone hopes it gets out soon. - https://wapo.st/3E90zAp
[Polygon] Microsoft recruits Certain Affinity to help with Halo Infinite - https://bit.ly/3jB5PTP
[Polygon] How Fortnite’s success led to months of intense crunch at Epic Games - https://bit.ly/3jCunfe
[PCGamer] The pressure to constantly update games is pushing the industry to a breaking point - https://bit.ly/3EdDegE
[Eurogamer] "We refuse to crunch the team" says Apex Legends director - https://bit.ly/37bRI4X
[Twitter, @Jordan_Mallory] https://bit.ly/3vizZkg
[Twitter, @moshboy] https://bit.ly/3xuRLDs
[Axios] "Live service" video games are booming - https://bit.ly/3M48ZvC
[GamesIndustry] Jade Raymond and Hermen Hulst on why Sony is buying Haven Studios - https://bit.ly/3LZ12ru
[Square Enix 2021 Annual Report] https://bit.ly/3kxC1sa
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