The Best Air Defence in Minecraft is Finally Here!

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La méthode pour faire des lancements rapides

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After months of work it's finally here, Minecraft's first true anti-air weapon. In this video we investigate how to use the new wind charge mechanics to make a sophisticated aiming mechanism that is accurate and fast enough to be effective against players using the elytra. We will cover many important decisions, compromises and suprising discoveries that progressed each stage of the design's development to it's eventual success.

Here is Velizar's build of tech utils that includes the fix for the client/server entity interpolation. Be aware that it is only for 1.21.6 and 1.21.7 at this stage:
https://www.mediafire.com/file/ohsx8nu6y25lhmq/techutils-69.6.0%252B1.21.7.jar/file

Here is a schematic of the build, make sure you DO NOT rotate the design as it is highly directional:
https://www.mediafire.com/file/3lmdwkokjxf5j95/Anti-Air_Auto-Cannon.litematic/file

I've also made a test world for 1.21.6 that allows you to test the weapon in a realistic scenario. But in order to use this you will at least need Carpet and Carpet TIS additions to make use of the automated features:
https://www.mediafire.com/file/s7dfafxy0c75z8o/Anti-Elytra_Test_World.zip/file

Here is the bug report for high speed projectiles not rendering correctly for the client:
https://report.bugs.mojang.com/servicedesk/customer/portal/2/MC-299627

Wavetech Server Discord:
https://discord.gg/SR6q7sC

Mods that I use:
https://www.mediafire.com/file/rrtgqhxe7l04qc0/mods.zip/file

Second Channel where I post my Music:
https://www.youtube.com/channel/UCU__v62MRRYVO8IRDKh0adQ
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Systeme.io Boost your sales
Tags
minecraft, redstone, tnt cannon

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