What's The Point Of Hard Games, Anyway?

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Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games.

=== Before you watch ===

Spoiler warning: This video shows bosses and areas throughout Act 1 of Hollow Knight: Silksong

=== Sources ===

[1] Hollow Knight: Silksong Review | Video Games Chronicle
https://www.videogameschronicle.com/review/hollow-knight-silksong/

[2] Hidetaka Miyazaki Sees Death as a Feature, Not a Bug | The New Yorker
https://www.newyorker.com/culture/persons-of-interest/hidetaka-miyazaki-sees-death-as-a-feature-not-a-bug

=== Chapters ===

00:00 Intro
01:49 Why Make a Game Hard?
05:24 Fair or BS
07:27 Adjustable Difficulty
09:17 Explore Elsewhere
11:46 Conclusion

=== Credits ===

Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)

=== Subtitles ===

Contribute translated subtitles - https://gamemakerstoolkit.com/translation/
Category
Games

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